Neil Macnaughton
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Objective
To work as a
character artist in the production of high quality art assets, contributing to
a professional team to deliver quality marketable products, while continuing to
develop my skills.
Experience
Sep-08 -- July-09:
Internship at Rare Ltd. My primary role was as a character artist in the
cinematic department. In this capacity, I created a number of high resolution
character models for various unannounced projects. I also helped to establish
the rendering and compositing workflows used by the department; was responsible
for setting up mental ray shader networks; scripted
tools in MEL to speed up the workflow for setting up renders and created a
number of pre-rendered visual effects rigs and final plates for compositing.
June-08-- Aug-08:
“Dare to be Digital” games development competition. During this competition I
worked as part of a team of five to produce a playable game prototype in 10
weeks (Team Caffeine). I designed, modelled and
animated two characters as well as creating one complete level art mesh and
working with the other artist on the team to complete art content for the other
two levels. I also completed a number of programming tasks during dare such as
writing GLSL shaders (e.g. a rimlight/velvet
shader) and created a MEL user interface to allow the
team to create physics attributes for objects within Maya which could be
exported and read by the game engine.
Oct-07--
July-07: Employed by Abertay
University as the tutor for the weekly software clinic on Maya for Computer
Arts Undergraduate and Masters Students.
Nov-06 – Sep-07: Employed
by BSkyB Ltd. as the lead artist in a team of seven
(5 artists, 1 programmer and a producer) working on an interactive website. During this project my main tasks were: development
of the avatar customisation system (all programming and half of the art assets);
direction of visual style; avatar animation and design and modelling of
environments. We later developed this product further under the employment of Abertay University to become a virtual meeting space for
students and lecturers within the university.
Software
Proficient with:
Maya, Photoshop, Zbrush, After Effects, Flash
Working Knowledge of:
3D Studio Max, Mudbox
Education
Graduated
with first class honours from BA (Hons) degree in
Computer Arts from the University of Abertay, Dundee
in June 2008.
Recieved award for “outstanding achievement” from Abertay University for final year's work as well as the
Ede& Ravenscroft
prize for top 2nd year student.
Personal
I am an enthusiastic
artist with a proven ability and commitment to the delivery of quality results,
both as an individual and as part of a team.
References
[References available
on request]
Contact Details
Email:
[Full contact details
available on request]


